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	<title>Comments on: City Builder</title>
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	<link>http://blog.longnow.org/2009/03/06/city-builder/</link>
	<description>The Official Weblog of The Long Now Foundation and Friends</description>
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		<title>By: [ meme - hazard ] &#187; Blog Archive &#187; Building virtual worlds from the inside - &#8216;World Builder&#8217;</title>
		<link>http://blog.longnow.org/2009/03/06/city-builder/comment-page-1/#comment-6536</link>
		<dc:creator>[ meme - hazard ] &#187; Blog Archive &#187; Building virtual worlds from the inside - &#8216;World Builder&#8217;</dc:creator>
		<pubDate>Sun, 15 Mar 2009 20:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.longnow.org/2009/03/06/city-builder/#comment-6536</guid>
		<description>[...] found via Long Now [...]</description>
		<content:encoded><![CDATA[<p>[...] found via Long Now [...]</p>
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		<title>By: Bal&#8217;s Adventures in the Net: Journal &#187; Blog Archive &#187; What if&#8230;</title>
		<link>http://blog.longnow.org/2009/03/06/city-builder/comment-page-1/#comment-6469</link>
		<dc:creator>Bal&#8217;s Adventures in the Net: Journal &#187; Blog Archive &#187; What if&#8230;</dc:creator>
		<pubDate>Sun, 08 Mar 2009 20:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.longnow.org/2009/03/06/city-builder/#comment-6469</guid>
		<description>[...] You can find additional videos on this theme on the Long Now Blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can find additional videos on this theme on the Long Now Blog. [...]</p>
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		<title>By: Enoch Root</title>
		<link>http://blog.longnow.org/2009/03/06/city-builder/comment-page-1/#comment-6462</link>
		<dc:creator>Enoch Root</dc:creator>
		<pubDate>Sun, 08 Mar 2009 06:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.longnow.org/2009/03/06/city-builder/#comment-6462</guid>
		<description>Come visit Second Life, where that first vid is kind of like my daily routine.

&#039;World Builder&#039; shows the craft and turns the intention into one of interpersonal healing. Can&#039;t beat that. The Hook vid is for selling cars. Frown.</description>
		<content:encoded><![CDATA[<p>Come visit Second Life, where that first vid is kind of like my daily routine.</p>
<p>&#8216;World Builder&#8217; shows the craft and turns the intention into one of interpersonal healing. Can&#8217;t beat that. The Hook vid is for selling cars. Frown.</p>
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		<title>By: Noah</title>
		<link>http://blog.longnow.org/2009/03/06/city-builder/comment-page-1/#comment-6461</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Sun, 08 Mar 2009 04:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.longnow.org/2009/03/06/city-builder/#comment-6461</guid>
		<description>There are actually a few different generative urbanism software packages which have hit the market recently, the best of which is CityEngine from Procedural,Inc. (no affiliation).  I&#039;m a practicing urban designer and have to say that I&#039;m glad to see some of the wisdom of evolutionary design finally coming to mainstream practices.  

It is scary to think of this stuff being used at a large scale on real cities, but I can promise you from personal experience that the right generative rules would be 100x better than the crap most big architecture firms churn out for new cities all over Asia and the Gulf.  At least there would be a trackable logic to the plans it produced, as opposed to the subjectivist whims of style so often masquerading as &quot;design thinking&quot; in most star architecture firms.  Trust me, it&#039;s grim in here what passes for intelligence.  

Hopefully the credit crunch will derail all large scale &quot;city in a day&quot; projects, however, and we can all go back to city building the way it&#039;s meant to be done, slowly and incrementally over time, with constant reference to what is already there and intelligent synthesis of new possibilities.</description>
		<content:encoded><![CDATA[<p>There are actually a few different generative urbanism software packages which have hit the market recently, the best of which is CityEngine from Procedural,Inc. (no affiliation).  I&#8217;m a practicing urban designer and have to say that I&#8217;m glad to see some of the wisdom of evolutionary design finally coming to mainstream practices.  </p>
<p>It is scary to think of this stuff being used at a large scale on real cities, but I can promise you from personal experience that the right generative rules would be 100x better than the crap most big architecture firms churn out for new cities all over Asia and the Gulf.  At least there would be a trackable logic to the plans it produced, as opposed to the subjectivist whims of style so often masquerading as &#8220;design thinking&#8221; in most star architecture firms.  Trust me, it&#8217;s grim in here what passes for intelligence.  </p>
<p>Hopefully the credit crunch will derail all large scale &#8220;city in a day&#8221; projects, however, and we can all go back to city building the way it&#8217;s meant to be done, slowly and incrementally over time, with constant reference to what is already there and intelligent synthesis of new possibilities.</p>
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	<item>
		<title>By: Svein-Magnus Sørensen</title>
		<link>http://blog.longnow.org/2009/03/06/city-builder/comment-page-1/#comment-6454</link>
		<dc:creator>Svein-Magnus Sørensen</dc:creator>
		<pubDate>Fri, 06 Mar 2009 12:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.longnow.org/2009/03/06/city-builder/#comment-6454</guid>
		<description>Fantastic! These are quite simply amazing, especially the World Builder. Thank you so much for this moment of truly enjoyable digital art!</description>
		<content:encoded><![CDATA[<p>Fantastic! These are quite simply amazing, especially the World Builder. Thank you so much for this moment of truly enjoyable digital art!</p>
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