Archive for the ‘Long Term Art’ Category

Intolerable Beauty

Wednesday, April 23rd, 02008

Prison Uniforms, 2007
10×23 feet in six vertical panels Depicts 2.3 million folded prison uniforms, equal to the number of Americans incarcerated in 2005.

Sean Tafller sent me this link to Chris Jordan’s photography. Hi-res photos of e-waste and his “American Portrait” depicting everything from the number of flights per day int he US to the number of toothpicks used is a real big here, long zoom moment. Similar themes are explored in Ed Burtynsky’s work, who will be speaking in our Seminar series later this year.

Before… and after

Friday, April 18th, 02008

Online playpen colorwars is currently running a photo competition called YoungMeNowMe, which involves submitting a shot of yourself as a youngster, together with the closest possible recreation of the same setup and pose, today.

youngmenowme.png

Blogger and colorwars maestro Ze Frank posts an example: “The image to the left is me at my first showing of my art at my mom’s restaurant. The image to the right is me standing in front of two images that were created using the scribbler robot at TED 2005.”

You can look through the gallery here (competition ends 20 April).

To me there’s something quite fascinating about seeing how much people change — and don’t — with the passage of time — also seen more gradually in videos like this.

This is no less true of places, maps, and buildings

(Thanks, Jake!)

The Ring We Didn’t Know We Wanted ‘Til Just This Second

Thursday, April 10th, 02008

A designer named Acanthusleaf posted in the LiveJournal Clockworker’s Guild community commentary and pics of this latest project, a gorgeous armillary ring, not unlike a very, very tiny rendition of The Clock’s Orrery:

One Ring To. . .Mmm, science.

This past week and a half, I have been obsessed with making this ring. It is a variation on one pictured in Historic Rings by Diana Scarisbrick. I would want to be her when I grow up, but I want to make the stuff as well as study and write books about it. The original opens out at a 90 degree angle to the outer ring, but I can never leave well enough alone, and I figured a shallower angle would evoke more of that armillary sphere effect that she claims was the point of the original.

This entry, I believe, signifies the official coining of the term “Clockpunk”. I think it will catch on as a meme; after all, steam is hot, but gears are gripping.

Thusly, it has also been proven that LiveJournal is not just for emo kids and bad poetry.

Tagging the world

Friday, April 4th, 02008

barcode.jpg

Computer artist Scott Blake recently launched an online project entitled “Every Barcode“, which we hereby add to our expanding gallery of long term art…

Blake’s “Every Barcode” (exhibited for the next few centuries at http://www.barcodeart.com/every_barcode.html) is an animated conceptual Net art piece representing every imaginable consumer product. Begun on February 27, 2008, it will take approximately 317 years to complete, thanks to an inherent 100 billion mathematical and visual possibilities.

The work counts through each UPC number from 00,000,000,000 to 99,999,999,999 at 10 digits per second. When the number matches an item registered in the official UPC Database it flashes the name of the manufacturer and product description for one tenth of a second.

Says Blake of his chosen theme:

My bar code art explores the process of making art with information and technology. As a computer artist I am in the business of selling 0’s and 1’s. The bar code represents automation, efficiency, and commodities. It is the universal icon for the computer revolution.

Those mystified as to how UPC (”Universal Product Code”) bar codes work may find enlightenment here.

Bar codes appeared in the mid-20th century to facilitate commercial sales and inventory, but the standardised UPC system was not invented by George Laurel until 01973, 35 years ago. Therefore the 317 years it would take Blake’s artwork to systematically and mathematically traverse the full possibility space encompassed by that design is nine times as long as it has been in existence.

Notwithstanding the project’s centuries-long future horizon, “Every Barcode” is decidedly a historical effort: a sort of temporal exploded view of the possibility space encompassed by the UPC design. And as such, it affords an interesting way of looking at where we’ve come from in terms of tagging and tracking a commercial subset of our physical world, dutifully ticking away at Blake’s website.

The piece may or may not last until 02325 — wanna longbet? — but regardless of how far into the future it endures, the practices of consumption and computation are rapidly changing today, and with them, so might we expect the technological iconography to shift, well before then.

The status of UPC as a “universal” tracking system, and hence its survival as an “icon for the computer revolution”, is currently in question as cheap, ubiquitous RFID tags (a.k.a. smart labels), touted as imminent replacements for the bar code, help usher in the age of Spimes. Futurist Bruce Sterling:

[P]retty soon, you will be wrangling Spimes.

The most important thing to know about Spimes is that they are precisely located in space and time. They have histories. They are recorded, tracked, inventoried, and always associated with a story.

Spimes have identities, they are protagonists of a documented process.
[…]
We need to document the life cycles of objects. We need to know where to take them when they are defunct.

In practice, this is going to mean tagging and historicizing everything. Once we tag many things, we will find that there is no good place to stop tagging.

The age of Spimes is already here, it’s just not evenly distributed yet: consider the maps of tracked objects, people, and vehicles — which are curiously individualised and schematic at the same time — for example here and here (”Flight Patterns”).

(Thanks to Sean Smith for passing on this link.)

Lifetime Clock

Thursday, March 13th, 02008

 Many times over the years here at Long Now we have discussed the idea of a lifetime or century clock.  Betrand Planes has now made one.  A clock that ticks of 84 years…  (thanks for sending JD)

Journey of Mankind

Thursday, March 13th, 02008

 Nice animated time line of human migration sent to me by Paul Saffo (via Jim Warren).  The coolest thing I learned was the very exciting day about 80,000 years ago when a massive volcanic eruption caused a 6 year darkening of the skies!

Tracking our little heres for the long now

Friday, February 29th, 02008

Artist collaborative plan b makes location-specific works and performances exploring the dynamics of narrative and time. It is composed of artist partners Daniel Rogers and Sophia Screenshot of plan b GPS tracking in BerlinNew; Daniel has been carrying GPS trackers with him everywhere since 2003, and Sophia since 2007. They visualize GPS data by translating time-stamped coordinates into lines, and creating time-lapse animations superimposed on maps of their location. These animated visualizations allow Dan and Sophia to discover patterns in the way they move through space and time. Their animation for Berlin, of which the image left is a screenshot, reveals dense straight cords and right angles, representing routes driven daily, and light meandering squiggles, representing walks with their toddler who stops to examine each flower, dog, etc. If Dan and Sophia continued gathering data, they would see the squiggly lines became straighter and darker as their daughter grew up. Essentially, they would see their lives, as manifested in their movement patterns, changing through time.

Cabspotting Closer to home is Cabspotting, a project tracing San Francisco’s GPS-outfitted taxi cabs as they travel throughout the Bay Area. The image right is a screenshot of an time-lapse animation of cabs traveling through the Presidio area between 6:00am-10:00am on January 26, 02006. As with plan b, Cabspotting’s time-lapse animations of taxi cab travel represent economic, social, and cultural trends that would be otherwise invisible. And again, if animations were strung together into a time-lapse animation of time-lapse animations, it would reveal these trends changing through time.

Spiral Jetty: Land art vs short term gain

Wednesday, February 6th, 02008

I just saw this press release from the Dia Center for the Arts that the site of the Spiral Jetty (Smithson’s 1970 seminal land art piece on the Great Salt Lake in UT) is being threatened by oil drilling interests. If you would like to voice your opinion on it before the deadline on Feb 13th there is contact information and even sample letters in the press release.

How to build the Eiffel Tower

Thursday, January 31st, 02008


Since we are hoping to build a monument of cultural significance, it was great to come across this wonderful collection of blueprints and process photos from the building of the Eiffel Tower in the 01880s. What is particularly inspiring is that they built it before widespread use of electricity, the telephone, and the automobile, making the technology used to build it little better than that of the ancient wonders (excepting steel of course).

Art by accident

Friday, January 25th, 02008

Can art by accident be bred
And if it were would art be dead?

There is a classic thought experiment made famous by French mathematician Émile Borel, the “infinite monkey theorem“, which states — and I paraphrase — that with enough monkeys pounding away for enough time at enough keyboards (and sustained, presumably, by a large enough supply of bananas and Mountain Dew) that one would would eventually happen to produce the works of Shakespeare.

Clearly there’s a lot of redundancy built into this formula — it’s not a recipe for great art, on the whole, but it is an interesting way to crack open one’s head to accommodate infinity.

Against this backdrop comes veteran Guardian (UK) technology columnist Victor Keegan with a website called Shakespeare’s Monkey which spouts random text in the eventual hope of matching the Shakespearean couplet above.

Monkey

It’s a billion year project, according to Keegan, and so (click “about”) he suggests:

If it doesn’t [happen] in your life time, pass it on to your children.

If you feel we have set the computer too difficult a task, consider what Shakespeares monkeys are thinking as they try to write Hamlet.

It’s a great gimmick, but might benefit from the addition of a few statistics, such as the rate of random line generation, the running time and total number of trials to date, etc.

In any case, Long Now regulars will be familiar with founding board member Brian Eno’s preoccupation with generative art, described for instance in his SALT presentation with Will Wright, and exemplified by his installation 77 Million Paintings presented in San Francisco last summer.

There seems an interesting comparison to be drawn between the generative art (processes designed to produce unpredictable results, as in 77 Million Paintings) and the probabilistic crapshoot involved in attempting to chance upon a particular configuration which coincides with an existing work of art. The former’s algorithm is crafted to produce endless novelty, the latter to replicate a known result. The former is complex enough to come up with a delightful string of non-trivial surprises, the latter streams out nonsense almost all of the time.

Shakespeare’s Monkey poses — and performs — an interesting two-part question: “Can art by accident be bred / And if it were would art be dead?”

It seems to me that the answer to the first part is a qualified yes. In the hands of an aesthetically as well as technically gifted creator, the conditions for producing art (of varying specific characteristics and qualities, to be sure) can be set in motion. Why a qualified yes? Because, to me, there’s a tension between breeding and accident. Breeding is a form of design — it uses accident in a very deliberate way. So, if you’re designing the breeding process, what’s bred thereby isn’t really accidental.

Now, the second part; does this kill art? I’d say of course it doesn’t. Even where there’s more accident built into the setup (a “dumb” algorithm cycling randomly through letters of the alphabet barely counts as “breeding”) it is recognition of a particular result, against human criteria, that makes it art. The art is revealed as being where it always begins and ends: in the eye of the beholder.

While we wait a few more million years for Shakespeare’s Monkey to hit the right letters, truly generative art (new techniques of cultural breeding) is evolving in leaps and bounds. Eno in 01995:

What people are going to be selling more of in the future is not pieces of music, but systems by which people can customize listening experiences for themselves. Change some of the parameters and see what you get. So, in that sense, musicians would be offering unfinished pieces of music - pieces of raw material, but highly evolved raw material, that has a strong flavor to it already. I can also feel something evolving on the cusp between “music,” “game,” and “demonstration” - I imagine a musical experience equivalent to watching John Conway’s computer game of Life or playing SimEarth, for example, in which you are at once thrilled by the patterns and the knowledge of how they are made and the metaphorical resonances of such a system. Such an experience falls in a nice new place - between art and science and playing. This is where I expect artists to be working more and more in the future.


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